Nvidia DLSS 4.5 and Ray-Tracing Reconstruction

According to reports, Nvidia is working on DLSS 4.5, a new iteration of its Deep Learning Super Sampling (DLSS) technology. The most interesting feature of this version would be the ability to reconstruct ray-traced reflections almost perfectly without the aid of denoisers.

Transformer Architecture

The key to this improvement lies in the use of a Transformer model. This approach would allow to obtain higher quality images compared to traditional denoising techniques, reducing artifacts and improving visual fidelity.

Implications

The elimination of denoisers could lead to increased performance and superior visual quality in games and applications that use ray tracing. It remains to be seen when Nvidia will officially release DLSS 4.5 and what the minimum hardware requirements will be to fully exploit its capabilities.